

Even if you find yourself tiring of some of the later puzzles, the art will keep you anticipating every little scene you find yourself about to approach. While it is hard to describe the visuals of Tormentum as “enjoyable,” they definitely keep you on the edge of your seat. Throughout every plane of screen you traverse, you will see at least one piece of disgusting artistry that makes you sit back and simply say “damn.” Apart from that, he was known to make borderline demonic, paintings, which is also a tendency of the artists who crafted Tormentum. The dour art style seems to draw a lot of inspiration HR Giger, the artist who won an Oscar for his Special Effects work on Alien. The art style is one that embraces the dark nature of everything happening on screen. Tormentum possesses one of the most unique art styles ever featured in a game. Developer OhNoo Studio has entered their name into this foray as Tormentum – Dark Sorrow hopes to balance those two concepts. Thus is the ultimate issue with building a point-and-click adventure game in 2015. Of course, this is not always a bad thing as having your hand held can, a majority of the time, lead to a better gameplay experience. In order to do so well, you must blend the classic point-and-click adventure tropes such as using random objects and interacting with your environment into new-age concepts that have conditioned players to think if they get lost, it is the games fault.

Building a point-and-click adventure in today’s video game market is a tough achievement.
